Outsourcing VFX Artist | North America | Canada | Europe | Fully Remote

Posted 2 Days Ago
Be an Early Applicant
5 Locations
Remote
Senior level
Gaming • Software
The Role
As an Outsourcing VFX Artist, you will collaborate with external vendors to create high-quality VFX for game cosmetics, guide and provide feedback to outsourcing teams, and ensure the artistic quality aligns with the game’s direction while managing production schedules and resolving pipeline inefficiencies.
Summary Generated by Built In

Description

What we are looking for:

We are currently looking for an Outsourcing VFX Artist to join the team to deliver diverse and rich content, filling our worlds with life and creating rewarding gameplay. You will be specializing in working with External Vendors on creating Skins and Cosmetics across various subjects. Join a passionate and experienced team that is looking to expand capacity and push the boundaries of possibility.

Requirements

What we will do together:

  • Direct and implement high-quality AAA VFX to support gameplay-driven VFX cosmetics for characters and items.
  • Establish visual direction and technical guidelines/constraints with directors and the VFX team, analyse and provide feedback to improve the artistic quality/technical performance of outsourced VFX assets.
  • Provide feedback and guide other VFX artists from outsourcing teams in executing VFX through our cosmetics to ensure consistency with the project's art direction, visual style and tone of the game.
  • Train and unblock outsourcing partners, provide best practices/samples, and support production schedules.
  • Generate answers quickly to resolve ambiguity, and champion for best sustainable practices.

What you will bring:

  • Proficiency in industry-standard software such as Unreal Niagara/Blueprint, Substance Designer, Maya, 3ds Max, Embergen and/or Houdini. Autodesk Flow Production Tracking and Confluence are required.
  • Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level.
  • Solid grasp of game feel, design affordances and visual shape/color language.
  • Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment.
  • Continuous drive for artistic growth by being up to date with the latest trends and techniques in real-time visual effects and game development pipelines.
  • Value for an inclusive and empathetic work culture.
  • Live service project experience preferred, but shipping experience required.
Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members in the world. We prioritize honesty, even when that means sharing . We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that not wasting and all always working on the most important things. Finally (and importantly) dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.



How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered​ regardless ​of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Top Skills

3Ds Max
Embergen
Houdini
Maya
Substance Designer
Unreal
The Company
44 Employees
On-site Workplace

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