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Virtuos

Senior Technical Artist

Posted 19 Days Ago
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In-Office or Remote
2 Locations
Senior level
In-Office or Remote
2 Locations
Senior level
The Senior Technical Artist will develop procedural content tools in Unreal Engine, collaborate with teams, create shaders, and optimize performance. The role requires 5+ years in game development and 2+ in a technical artist role.
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PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

At Black Shamrock, we are dedicated to creating exceptional gaming experiences. As a part of the Virtuos family, we leverage cutting-edge technology and innovative artistry to deliver high-quality games across various platforms. Join our dynamic team and help us shape the future of gaming!

Position Overview: As an experienced Technical Artist specialized in Unreal Engine's Procedural Content Generation (PCG), you will play a crucial role in bridging art and technology by developing and implementing procedural tools and systems that enhance our content pipelines. You will collaborate closely with artists, designers, and engineers to harness procedural techniques for creating scalable, optimized, and visually stunning worlds and assets. Your expertise in Unreal Engine PCG will be essential for maintaining both artistic quality and technical performance.

Responsibilities
  • Design, develop, and maintain procedural content generation tools and systems within Unreal Engine to enable scalable and dynamic game environments.

  • Collaborate with art and design teams to incorporate PCG workflows that facilitate rapid content iteration and optimization.

  • Create and optimize shaders, materials, and procedural assets, ensuring high performance and quality standards.

  • Profile engine performance related to procedural content and implement improvements.

  • Prototype new procedural techniques and workflows to push the boundaries of game art technology.

  • Provide technical guidance and documentation on PCG pipelines for the development team.

  • Maintain and enforce technical standards and guidelines for procedural content creation.

  • Review and optimize existing art pipelines to incorporate procedural generation techniques effectively.

Qualifications
  • Minimum of 5 years of experience in the game development or other CG industry.

  • Minimum of 2 years of experience as a Technical Artist.

    Core Skills:

  • Strong expertise with Unreal Engine, with a focus on Procedural Content Generation (PCG) tools and pipelines.

  • Proficiency in shader development and material creation within Unreal Engine.

  • Experience with Houdini, especially its integration with Unreal Engine for procedural asset creation.

  • Solid understanding of procedural systems, scripting, and automation within game development.

  • Strong problem-solving skills and attention to detail.

  • Excellent communication skills and ability to collaborate across cross-disciplinary teams. 
     

Technical Requirements:

  • Extensive experience with Unreal Engine Blueprints for procedural content pipelines.

  • Proficient in Python scripting and its use in procedural asset workflows.

  • Familiarity with Unreal Engine's PCG framework and procedural mesh generation.

  • Experience with engine profiling, memory, and performance optimization related to procedural content.

  • Ability to create clean, maintainable, and user-friendly tools for automation.

  • Experience with version control systems. 
     

Nice to have:

  • Knowledge of Substance Designer/Painter and texture generation/compression techniques.

  • Knowledge and experience working in DCC tools such as Blender, Maya, or 3DS Max.

  • Background in creating reusable procedural assets and systems for large-scale game production.

  • Solid understanding of art fundamentals and asset creation pipelines.

  • The ability to read and understand C++ code. 

About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Black Shamrock was founded in 2016 and acquired by the Virtuos Group in 2017. The studio is Ireland’s largest PC and console game development studio and provides unique opportunities to work on multiple AAA titles. Our people are as diverse, exciting, creative, and dynamic as the projects that we work on. Black Shamrock is a place for talent to flourish and lifelong industry connections to begin.
Our in-house and full-service capabilities include narrative, game, sound and level design, animation, art, rigging, engineering, and graphics, to name a few areas our skilled team members work on. At Black Shamrock, we take pride in helping put Dublin on the world map as the birthplace of award-winning AAA games.

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