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2K

Lead Technical Artist

Reposted 9 Days Ago
Be an Early Applicant
Hybrid
Dublin, IRL
Senior level
Hybrid
Dublin, IRL
Senior level
The Lead Technical Artist will develop new workflows, troubleshoot issues, enhance tools, and mentor team members across game development projects.
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Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

What We Need:

We are seeking a Lead Technical Artist with deep expertise in materials, rendering performance, and artist pipelines to support our global art teams. In this role, you will bridge the gap between art and engineering—ensuring artists have powerful, scalable tools and workflows while maintaining visual quality and optimal real-time performance across platforms.

You will lead a distributed team of Technical Artists, collaborate closely with rendering engineers and art directors, and serve as a key driver in shaping the technical foundations of our visual style and production efficiency.

What You Will Do:
  • Lead and mentor a team for Technical Artist, providing clear direction, feedback, and support to foster professional growth and career advancement.
  • Collaborate with rendering engineers to create scalable and performant shader solutions across multiple platforms (PC, console, mobile, cloud).
  • Define material standards, documentation, and best practices for all global art teams.
  • Own performance metrics related to materials, geometry, lighting, and visual effects, guiding teams toward frame-rate and memory targets.
  • Collaborate with Art and Engineering to drive research, workflows, and technologies for improved rendering techniques, performance metrics, and a streamlined content creation process.
  • Become a proficient user and contributor of the existing toolset and workflow, making any necessary improvements to enhance the capabilities.
  • Coach, mentor and help team members grow.
Who Would Be A Great Fit:
  • Minimum of 6-8+ years experience of game development experience
  • Past experience managing a team of technical artists.
  • A deep understanding of the Unreal Engine and BP system.
  • Extensive experience using dynamic lighting workflows and PBR materials.
  • Familiarity with game performance evaluation tools to profile CPU, GPU, and memory. performance on multiple target platforms.
  • Strong knowledge of shader creation via node graph, HLSL or GL.
  • Intermediate skill with Python, and C++.
  • Excellent verbal and written communication skills
  • Love for video games.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.



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Top Skills

C#
C++
Maya
Pyqt
Pyside
Python

2K Dublin, Dublin, IRL Office

One Park Place, 6th Floor, Dublin, Ireland, Ireland, D02 FD79

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